Oculus, the maker of popular virtual reality headsets, announced in a blog post this week the introduction of accessibility virtual reality checks, or VRCs. Facebook-owned Oculus said in the post that it believed “it is critical that VR applications become more intuitive and comprehensive for all people.” VRCs have been launched for the company’s Quest and Rift products.
The company described VRCs as “a set of technical recommendations designed to help developers create accessible virtual reality software” that focus on various aspects of accessible design: visual, audible, interactivity and more. Oculus said the goal of these checks is to encourage third-party developers to seriously consider making their apps accessible to every user. VRCs are usually required standards, but Oculus instead puts these access tests as recommendations. “[We] You strongly suggest supporting as many of them as possible in your addresses, “the company wrote.
In addition to launching VRCs, Oculus has provided a wealth of accessibility-oriented resources to developers. These include documentation, best practices for accessible “immersive experiences”, and a video on designing accessible virtual reality experiences.
Developers can provide feedback on Oculus tools and resources by posting on the company’s developer forums.
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